The musical dungeon(I’m making a game)
I am building a Game . a small game built all by my self (with help from panicked google searches to help me do it ). I am aiming to build an adventure game where the player explores dungeons and fights monsters. not terribly original far I will grant you that . the real point of the game is to get the player to do some ear training. you see the monster battles are going to be ear training exercises. you damage the monsters by tapping the correct rhythm or correctly identifying chords and intervals .
I play the cello and ear training is the part I struggle to keep on top of. it’s difficult and boring . I figure gamification . Might be the way to improve my own attention span . maybe help me improve my own abilities. ear training for its own sake doesn’t inspire me . but if catching tiny monsters got me walking maybe clearing a dungeon to get some gems might be a bit more up my alley.
So far I have written a design doc (which i might polish up and show off) and done some concept sketches and sketched out the UI,
and i started building it.
I am using corona sdk to build the app. largely because Lua is something in my job that would be handy so taking the opportunity to get used to it is a given . the other option I was considering is unity , which though primarily a 3d platform can do 2d work . but I figured that would be overkill.
so this week I plan on rounding out the navigation and getting to the generation of the dungeon . I expect both will bleed over into next week . But aim high and get nearly there is much better then to aim low. and get there .

I am not focusing on the art yet . as I want to get the functionality down. though its hard to rest sketching and drawing . then getting angry at what i draw. before redrawing it again and again.
but here is a quick sketch that may become a goblin
